I've been working on Games Of Glory as a Character Artist at Lightbulb Crew.
All the following assets were done by myself, except when mentioned.
Concept Artists: Sebastien de Louvigny, Marine Coiffard,
Additionnal artists: David Geraud, Nicolas Ruffin, Christophe Desbois.
Sculpts are done in zBrush, low poly models in Maya and 3DCoat, texturing in Substance Painter.
In game screenshots are rendered in Unity, other low-poly renders are done in Marmoset Toolbag 2.
More characters sculpts and assets coming soon once officially released.
Games of Glory - Open Beta Announcement Trailer | PS4
Games of Glory - PSX 2016 Gameplay Trailer | PS4

Suu'chadak Diver skin - Highpoly
(I did not make the basehead)
Awesome concept by my talented concept artist mate Marine Coiffard ( https://www.artstation.com/artwork/kd39K )

Suu'chadak Diver skin - Lowpoly
(I did not make the basehead)
Awesome concept by my talented mate Marine Coiffard ( https://www.artstation.com/artwork/kd39K )

Suu'chadak Diver skin - Lowpoly Wireframes
Awesome concept by my talented mate Marine Coiffard ( https://www.artstation.com/artwork/kd39K )

Byorn's Nerd Mask - Texturing by Christophe Desbois ( https://www.artstation.com/artist/christofrage )