Antoine Dupuis
Antoine Dupuis
3D Character Artist
Paris, France

Summary

3D Character Artist

I am currently working on Othercide at Lightbulb Crew.

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GAMES I have worked on:

Games Of Glory - PC/PS4 (Lightbulb Crew)
Major Hyperdrift League - PC (Orbital Shark)
Syberia 3 - PS4/ONE/PC (Kylotonn Games)

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CONTESTS I participated in:

Retrogasm Art Competition 2018 - Firekeeper Zelda - Third place winner
Riot Creative Contest 2017 - 88MPH Ezreal - Honorable mention
Retrogasm Art Competition 2015 - Vivi - Honorable mention
Pixel Challenge 2016
Dare To Be Digital / Dare Protoplay 2016

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EDUCATION:

Marco Plouffe/New3dge - zBrush HardSurface Masterclass/Workshop
Haute Ecole Albert Jacquard - Entrepreneurship & Video Games specialization year
Haute Ecole Albert Jacquard - Bachelor in Computer Graphics for Video Games

Skills

Character ModelingTexturingDigital SculptingEnvironment ModelingRetopologyLow-poly ModelingPBR TexturingHand-painted TexturingUV MappingTexture Baking

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
3DCoat
3DCoat
xNormal
xNormal
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max

Productions

  • Gog
    • Video Game
      Games Of Glory
    • Year
      2017
    • Role
      3D Character Artist
    • Company
      Lightbulb Crew
  • Syberiacover
    • Video Game
      Syberia 3
    • Year
      2016
    • Role
      3D Art intern
    • Company
      Kylotonn Games

Experience

  • Teacher (zBrush/Anatomy) at New3dge
    Paris, France
    May 2018 - May 2018

    I taught zBrush and anatomy to students in game art/vfx school New3dge during a one week module.

    https://www.new3dge.com/

  • 3D Character Artist at Lightbulb Crew
    Paris, France
    December 2016 - Present

    https://lightbulbcrew.fr/

    Currently working on an undisclosed game.

    Working on Games Of Glory (PC/PS4)

    https://games-of-glory.com/

    - Modeling and sculpting high-resolution character meshes

    - Creating low-poly retopology and baking textures

    - Stylized PBR texturing

    - Integration and setup of characters and accessories in game engine

  • 3D Art Intern at Kylotonn Games
    Paris, France
    December 2014 - March 2015

    Worked as a 3D art intern on Syberia 3 (PC/PS4/ONE).

    - Props and environment modeling and sculpting using 3dsMax and Zbrush

    - Props and environment texturing using Photoshop and Quixel

    - Shaders and meshes setup as ready-to-use prefabs in Unity5