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Antoine Dupuis
Antoine Dupuis
Senior Character Artist
Quebec, Canada

Summary

3D Character Artist

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Games
World Of Warcraft: Midnight (Blizzard Entertainment)
World Of Warcraft: The War Within (Blizzard Entertainment)
World Of Warcraft: Dragonflight (Blizzard Entertainment)
Shadows Of Valdora (Kabam)
Luna Abyss (Bonsai Collective)

Othercide (Lightbulb Crew)
Games Of Glory (Lightbulb Crew)
Syberia 3 (Kylotonn Games - props intern)
__________
Teaching
Game Character Art teacher - New3dge school
_________
Contests
Artstation Challenge "The Legend Of King Arthur" 2019 - King Arthur - 1st Place
Artstation Challenge "Feudal Japan" 2018 - Tomoe
Retrogasm Art Competition 2018 - Firekeeper Zelda - 3rd Place
Riot Creative Contest 2017 - 88MPH Ezreal - Honorable mention
Retrogasm Art Competition 2015 - Vivi - Honorable mention
Pixel Challenge 2016
Dare To Be Digital / Dare Protoplay 2016
__________
Education
Marco Plouffe/New3dge - zBrush HardSurface Masterclass/Workshop
Haute Ecole Albert Jacquard - Entrepreneurship & Video Games specialization year
Haute Ecole Albert Jacquard - Bachelor in Computer Graphics for Video Games

Skills

Character ModelingTexturingDigital SculptingEnvironment ModelingRetopologyLow-poly ModelingPBR TexturingHand-painted TexturingUV MappingTexture Baking

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
xNormal
xNormal
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max

Productions

    • Video Game
      World Of Warcraft: The War Within
    • Year
      2024
    • Role
      Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World Of Warcraft: Dragonflight
    • Year
      2022
    • Role
      Character Artist
    • Company
      Blizzard Entertainment
    • Mobile Game
      Shadows of Valdora
    • Year
      2022
    • Role
      Character Artist
    • Company
      Kabam MTL
    • Video Game
      Othercide
    • Year
      2020
    • Role
      Character Artist
    • Company
      Lightbulb Crew
    • Video Game
      Games Of Glory
    • Year
      2017
    • Role
      3D Character Artist
    • Company
      Lightbulb Crew
    • Video Game
      Syberia 3
    • Year
      2016
    • Role
      3D Art intern
    • Company
      Kylotonn Games

Experience

  • Senior Character Artist at Blizzard Entertainment
    Quebec WFH
    June 2022 - Present

    World Of Warcraft team

    Creating concept art/models/textures/fx for characters/creatures/weapons/armorsets/mounts

  • Character Artist at Kabam Montreal
    Quebec, Canada
    April 2021 - June 2022

    Worked mainly as a Character Artist on Shadow Of Valdora (Unity/Mobile)

    - Creating main characters, equipment and NPCs

    - Establishing/Refining workflows and pipelines for Character and Prop Art

    - Mentoring other artists on craft and technical matters (Texturing, Baking,...)

    - Helping lead the Art team towards the technical and artistic targets

    - Helping managing and refining outsourced assets

  • Teacher (Game Character Art / Anatomy / ZBrush) at New3dge
    Paris, France
    May 2018 - March 2021

    I teach at New3dge school in Paris

    - Game Character Art (pipeline from sculpt to engine)

    - Anatomy and ZBrush sculpting

    https://www.new3dge.com/

  • 3D Character Artist at Lightbulb Crew
    Paris, France
    December 2016 - April 2021

    Worked on Othercide (PC/PS4/XB1/SWITCH)

    - High poly sculpting

    - Low poly modeling

    - UVs, baking

    - PBR/handpainted texturing

    - Working closely with art director, concept artists, animators and game designers

    - Marketing 3D content

    - PS4 Dynamic theme

    - Cinematic Cutscenes

    - Skinning

    Working on Games Of Glory (PC/PS4)

    - Modeling and sculpting high-resolution character meshes

    - Creating low-poly retopology and baking textures

    - Stylized PBR texturing

    - Integration and setup of characters and accessories in game engine

  • 3D Art Intern at Kylotonn Games
    Paris, France
    December 2014 - March 2015

    Worked as a 3D art intern on Syberia 3 (PC/PS4/ONE).

    - Props and environment modeling and sculpting using 3dsMax and Zbrush

    - Props and environment texturing using Photoshop and Quixel

    - Shaders and meshes setup as ready-to-use prefabs in Unity5