3D Character Artist
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Games
World Of Warcraft: Midnight (Blizzard Entertainment)
World Of Warcraft: The War Within (Blizzard Entertainment)
World Of Warcraft: Dragonflight (Blizzard Entertainment)
Shadows Of Valdora (Kabam)
Luna Abyss (Bonsai Collective)
Othercide (Lightbulb Crew)
Games Of Glory (Lightbulb Crew)
Syberia 3 (Kylotonn Games - props intern)
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Teaching
Game Character Art teacher - New3dge school
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Contests
Artstation Challenge "The Legend Of King Arthur" 2019 - King Arthur - 1st Place
Artstation Challenge "Feudal Japan" 2018 - Tomoe
Retrogasm Art Competition 2018 - Firekeeper Zelda - 3rd Place
Riot Creative Contest 2017 - 88MPH Ezreal - Honorable mention
Retrogasm Art Competition 2015 - Vivi - Honorable mention
Pixel Challenge 2016
Dare To Be Digital / Dare Protoplay 2016
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Education
Marco Plouffe/New3dge - zBrush HardSurface Masterclass/Workshop
Haute Ecole Albert Jacquard - Entrepreneurship & Video Games specialization year
Haute Ecole Albert Jacquard - Bachelor in Computer Graphics for Video Games
World Of Warcraft team
Creating concept art/models/textures/fx for characters/creatures/weapons/armorsets/mounts
Worked mainly as a Character Artist on Shadow Of Valdora (Unity/Mobile)
- Creating main characters, equipment and NPCs
- Establishing/Refining workflows and pipelines for Character and Prop Art
- Mentoring other artists on craft and technical matters (Texturing, Baking,...)
- Helping lead the Art team towards the technical and artistic targets
- Helping managing and refining outsourced assets
I teach at New3dge school in Paris
- Game Character Art (pipeline from sculpt to engine)
- Anatomy and ZBrush sculpting
Worked on Othercide (PC/PS4/XB1/SWITCH)
- High poly sculpting
- Low poly modeling
- UVs, baking
- PBR/handpainted texturing
- Working closely with art director, concept artists, animators and game designers
- Marketing 3D content
- PS4 Dynamic theme
- Cinematic Cutscenes
- Skinning
Working on Games Of Glory (PC/PS4)
- Modeling and sculpting high-resolution character meshes
- Creating low-poly retopology and baking textures
- Stylized PBR texturing
- Integration and setup of characters and accessories in game engine
Worked as a 3D art intern on Syberia 3 (PC/PS4/ONE).
- Props and environment modeling and sculpting using 3dsMax and Zbrush
- Props and environment texturing using Photoshop and Quixel
- Shaders and meshes setup as ready-to-use prefabs in Unity5