I've been working on Games Of Glory since December 2016 as a Character Artist at Lightbulb Crew.
All the following assets were done by myself, except when mentioned.
Sculpts are done in zBrush, low poly models in Maya and 3DCoat, texturing in Substance Painter.
In game screenshots are rendered in Unity, other low-poly renders are done in Marmoset Toolbag 2.
More characters sculpts and assets coming soon once officially released.